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	<title>Comments on: Spaceship! Review</title>
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	<link>http://twoswallows.com/interactive-fiction/2009/09/spaceship-review/</link>
	<description>Exploring and writing Interactive Fiction.</description>
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		<title>By: Rhian</title>
		<link>http://twoswallows.com/interactive-fiction/2009/09/spaceship-review/comment-page-1/#comment-25</link>
		<dc:creator>Rhian</dc:creator>
		<pubDate>Wed, 16 Dec 2009 10:23:04 +0000</pubDate>
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		<description>Many apologies for the lateness of this reply! Various things have kept me from the computer these past few weeks.

I&#039;m glad you liked the review, and I hope that my honest enjoyment of the game came through. On reading it over, I don&#039;t know if I emphasised that enough, especially since I&#039;ve seen far worse efforts from authors working alone, and I imagine that more collaborators doesn&#039;t make the process any easier (probably the reverse?). 

Please do link to the review on IFDB, or I could repost it there myself if that would be more efficient.</description>
		<content:encoded><![CDATA[<p>Many apologies for the lateness of this reply! Various things have kept me from the computer these past few weeks.</p>
<p>I&#8217;m glad you liked the review, and I hope that my honest enjoyment of the game came through. On reading it over, I don&#8217;t know if I emphasised that enough, especially since I&#8217;ve seen far worse efforts from authors working alone, and I imagine that more collaborators doesn&#8217;t make the process any easier (probably the reverse?). </p>
<p>Please do link to the review on <acronym title="Interactive Fiction Database">IFDB</acronym>, or I could repost it there myself if that would be more efficient.</p>
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		<title>By: Craig A Davies</title>
		<link>http://twoswallows.com/interactive-fiction/2009/09/spaceship-review/comment-page-1/#comment-24</link>
		<dc:creator>Craig A Davies</dc:creator>
		<pubDate>Tue, 24 Nov 2009 22:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://twoswallows.com/interactive-fiction/?p=46#comment-24</guid>
		<description>Just re-read my post. Apologies for writing &#039;game&#039; so many times, and my  poor use of dashes. You can tell I did more coding on the project than I did writing! :)</description>
		<content:encoded><![CDATA[<p>Just re-read my post. Apologies for writing &#8216;game&#8217; so many times, and my  poor use of dashes. You can tell I did more coding on the project than I did writing! :)</p>
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		<title>By: Craig A Davies</title>
		<link>http://twoswallows.com/interactive-fiction/2009/09/spaceship-review/comment-page-1/#comment-23</link>
		<dc:creator>Craig A Davies</dc:creator>
		<pubDate>Tue, 24 Nov 2009 21:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://twoswallows.com/interactive-fiction/?p=46#comment-23</guid>
		<description>Hi Rhian

I just stumbled across your excellent review of Spaceship!, for which I was one of the coders. I had been hoping someone would post a small review of the game on IFDB, so to get a full length review on your blog is great!

I was worried that people would look at the game&#039;s cliched setting and immediately be put off, but I&#039;m glad you were not, and that you were able to appreciate the game&#039;s humour and simple puzzles. Apologies for those points of the game that caused frustration, like the unexpected death -- which was presumably oxygen related -- and the sci-fi questions puzzle, which could have done with a few more easier questions.

You touched on one of the interesting aspects of the game, and that&#039;s how despite being written by numerous contributors (often even anonymous contributors) the game still hangs together ok -- and ok is really an achievement, I think, because the game could have easily ended up an unplayable, unintelligible mess -- the project wiki was a little chaotic at times.

My appraisal of the game is similar to yours: it&#039;s not an amazing earth shatteringly brilliant game, but it is quite fun, I think. And this is very pleasing to me since most of the team had very little experience of programming, Inform7 and even Interactive Fiction itself when we first started on the project. 

Oops, I&#039;ve rambled on a bit, but one more thing, can I have your permission to link to your review of the game on IFDB? Many thanks.</description>
		<content:encoded><![CDATA[<p>Hi Rhian</p>
<p>I just stumbled across your excellent review of Spaceship!, for which I was one of the coders. I had been hoping someone would post a small review of the game on <acronym title="Interactive Fiction Database">IFDB</acronym>, so to get a full length review on your blog is great!</p>
<p>I was worried that people would look at the game&#8217;s cliched setting and immediately be put off, but I&#8217;m glad you were not, and that you were able to appreciate the game&#8217;s humour and simple puzzles. Apologies for those points of the game that caused frustration, like the unexpected death &#8212; which was presumably oxygen related &#8212; and the sci-fi questions puzzle, which could have done with a few more easier questions.</p>
<p>You touched on one of the interesting aspects of the game, and that&#8217;s how despite being written by numerous contributors (often even anonymous contributors) the game still hangs together ok &#8212; and ok is really an achievement, I think, because the game could have easily ended up an unplayable, unintelligible mess &#8212; the project wiki was a little chaotic at times.</p>
<p>My appraisal of the game is similar to yours: it&#8217;s not an amazing earth shatteringly brilliant game, but it is quite fun, I think. And this is very pleasing to me since most of the team had very little experience of programming, Inform7 and even Interactive Fiction itself when we first started on the project. </p>
<p>Oops, I&#8217;ve rambled on a bit, but one more thing, can I have your permission to link to your review of the game on <acronym title="Interactive Fiction Database">IFDB</acronym>? Many thanks.</p>
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